Convergence: A League of Legends Story is confident in its potential and thanks to a mechanic that made the game’s launch extremely difficult.
It’s been a long time League of Legends It became more than just a MOBA. A perfect example of arcane work riot games In order to expand the universe of its most successful franchise. however, The company’s efforts go beyond its collaboration with Netflix. Through an initiative called Riot Forge, The company has outsourced its intellectual property to small but capable studios To create their own titles based on LoL stories. This made the first scenario possible Ruined King oh Hextech Mayhem In 2021 and Maheshikar A few weeks ago. Three titles from the expanded catalog are now joined by Convergence.
The big problem with making Convergence: A League of Legends story
Convergence: A League of Legends Story It’s a game A 2D action and platformer starring Echo and developed by Double Stallion. The project went through four years of development until it was released on both PC and consoles this May 23rd. Riot Games handed over the keys to the franchise to its partners, giving them complete freedom to develop the game and support for the project. Double Stallion workers said they were allowed to choose They wanted to focus on the 150 or so characters that existed at the time.
Select one Echo was a good idea in terms of player interest. He’s a very popular character, as anyone who’s watched Arcane knows, has an interesting backstory that intersects with other fan-favorite champions. However, when it comes to work, the story is very different. This champion has a specific mechanic based on rewinding time. It’s a talent It’s very difficult to replicate adequately in a single player game It caused a lot of problems In the Double Stallion team.
As the creators of Convergence point out a Interview granted to DotEsports Media, the technical challenge of this capability is greater than we expect. It’s not just about collecting “critical information”. Store all data about the state of the game in memory. “We store about 10 seconds of information, and the biggest challenge is keeping everything consistent,” they said. Actually, it’s the difficulties in processing information Doing little to improve the title ultimately made its release difficult. Initially this League of Legends story was supposed to be released in 2022.
Despite the development problems, those responsible for coordination are satisfied with their work. In fact, they ensure dynamics Rewinding time is so impressive, “it’ll destroy everything you’re playing after syncing.”. Now we all have to decide if it really measures up. game Available now on Xbox, PlayStation, Switch and PC. League of Legends’ ‘single players’ have been waiting for some time to step up in rank, and this looks like their best chance yet.
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